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lux
on May 1, 2020
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Modern and Cross Platform Stack for WebRTC
For game-related use cases, we need to be able to specify which data is reliable and which isn't. Websockets use TCP which doesn't give you that control.
gfodor
on May 2, 2020
[–]
Yep, also I’d like to be able to transfer voice/video through the erlang cluster
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