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In terms of communications between client and server, I'm not sure what you get with WebRTC that you don't get with websockets? What's your intended application?



For game-related use cases, we need to be able to specify which data is reliable and which isn't. Websockets use TCP which doesn't give you that control.


Yep, also Iā€™d like to be able to transfer voice/video through the erlang cluster




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