That sounds very cool! Honestly I harbor no ill will towards my past-self who decided to sink 3 years into a game that will likely never see the light of day because I chose to work on hard (for me) problems like path-finding and map generation. I wrote the entire engine from the ground up outside of using Pixi.js for rendering sprites and learned a metric shit ton in the process. Bravo to you for diving in deep. I'm sure you'll learn a ton.
I realize more and more these types of projects are the ones that differentiate "good" developers from truly "great" developers.
I realize more and more these types of projects are the ones that differentiate "good" developers from truly "great" developers.