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Thanks! I will check it out. I tried Rimworld but after playing it for 20+ hours I began to see the patterns and non-randomness of the game (I have been heavily biased by DF). Plus everything the other in response. Im gonna check out your blog when I get the chance (currently on vacation).

I have just (just!) started making a DF like game but will be based off the D&D world. I am starting from the bottom because I want the challenge and have less priority on completing the game (and more on learning/challenging myself). When I mean bottom, I have almost finished creating a path finding algorithm that should be much faster than the current ones out there (geared towards 3D grids like DF). I also created a line of site algorithm that is symmetrical and (so far in testing) angle/corner perfect. World generation will be based on tectonic plate movement (bare bones version created).




That sounds very cool! Honestly I harbor no ill will towards my past-self who decided to sink 3 years into a game that will likely never see the light of day because I chose to work on hard (for me) problems like path-finding and map generation. I wrote the entire engine from the ground up outside of using Pixi.js for rendering sprites and learned a metric shit ton in the process. Bravo to you for diving in deep. I'm sure you'll learn a ton.

I realize more and more these types of projects are the ones that differentiate "good" developers from truly "great" developers.




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