60fps, Intel integrated graphics, Firefox on Linux Mint. WebGL 1.
But the controls/adjustments seem to do nothing?
Anyways, good to see things implemented in ReasonML, currently the whole documentation is a bit of a mess, being split through the Ocaml, Reason, and Bucklescript websites.
I'm not sure what do you need on OCaml's website? stdlib docs in ReasonML syntax is here [1]. IMHO, it makes sense for Bucklescript's documentation stays in Bucklescript website. But I get your point, Bucklescript and ReasonML is often mentioned as a single unit.
But the controls/adjustments seem to do nothing?
Anyways, good to see things implemented in ReasonML, currently the whole documentation is a bit of a mess, being split through the Ocaml, Reason, and Bucklescript websites.