> 2D pixel graphics arguably have aged better than early 3d graphics, and simple pixel graphics is also far more doable for a solo dev (or a very small team) than complex 3d scenes.
I often ask whether part of the reason for this is also that the (graphics) tooling for 2D pixel graphics is better than for 3D graphics.
I often ask whether part of the reason for this is also that the (graphics) tooling for 2D pixel graphics is better than for 3D graphics.