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I feel like this hits the nail. In addition to the complexity, there is also the thing that ps2 is comparatively similar to basic PC development, whereas 8/16 bitters have a very distinct different feeling.

2D pixel graphics arguably have aged better than early 3d graphics, and simple pixel graphics is also far more doable for a solo dev (or a very small team) than complex 3d scenes.




> 2D pixel graphics arguably have aged better than early 3d graphics, and simple pixel graphics is also far more doable for a solo dev (or a very small team) than complex 3d scenes.

I often ask whether part of the reason for this is also that the (graphics) tooling for 2D pixel graphics is better than for 3D graphics.


Of course this comes back to the complexity. Creating a very basic pixel art editor is essentially a weekend project. A 3d editor not so much.




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