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I'm afraid that, for a significant number of developers, the takeaway will be: "see, the app quality doesn't matter, it's a matter of luck! So I'd better crank out a lot of apps to have a better chance to win big".



Definitely. That's what I would do if I was doing apps. Crank out as many low quality novelty apps as you can. Make one a day for a year.

That's giving people what they want. For many, the whole point of an app-store is to find fun novelty apps like light-sabers fun noise things, etc etc. It's just a way of personalizing your phone like ringtones used to be. Something 'cool'/'lame' you can show your friends.


Yeah, I'm sure there would be developers out there who put a month into a solid iphone app that wasn't just a gimmick and didn't see any results. Might be a different equation for paid apps but for free ones I think your money would be better spent developing small apps like this.




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