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Free app developed in 3 hours hits #1 and makes $20000. What we learned so far. (burstly.com)
56 points by abstractwater on June 9, 2010 | hide | past | favorite | 22 comments



This is not a sarcastic question: who pays for advertising in iPhone apps? (I've never held an iPhone long enough to see an ad, and I'm drawing blanks as to who would pay $2 CPMs for mobile traffic.)


It is a pretty diverse group. In 3 page refreshes on my mobile site, Google has delivered a online radio ad, a mobile virus scanning ad, and a Gastric ByPass Attorney Ad.

And, the CPM rates are huge, and people actually do click these ads (based on my revenue numbers)


Advertising is bought because it works. Advertising in nice places costs more. iOS users are a much, much more attractive demographic than the general public who see/click ads.

A reasonably high-end display advertiser will pay a relatively high CPM to have their brand associated with an object like an iPhone with a high perceived value, even if no one ever clicks, and especially if theirs is the only ad on the screen at a time.

With the insanely fine-grained targeting information that Apple has about you and your device ---such as your name, age, country and home billing zipcode, how much you use your iPhone, your purchase history with Apple, whatever other information you've ever given Apple like income and occupation, your current location (in principle), what apps you like, what music you like, etc.---they can probably pick the right ad for each user well enough get really, really good average click through rates. You'd be amazed at how well you can crank up the average click likelihood even with way coarser targeting information.


Has anyone done any studies on the number of people who click on mobile ads by mistake?

Based on my experience and observation of others it seems to occur fairly regularly.

(Also, I know my 4yo clicks on in-game ads by mistake all the time on my iPod, and I know I'm not the only parent who has discovered the miracle of iPhone/iPod gaming for kids.)


I wouldn't doubt that the majority of in-app ad clicks are kids. Sometimes I just let my 3-yr-old play with my phone, and he thinks the farting app is pretty funny, but he ALWAYS touches the ads.


Well, Apple's iAd is supposedly a $10 CPM and $2 per click.. and they've apparently got $60m of suckers lined up already..

(Actually, i'm interested to see what kind of businesses have conversion rates that can sustain that kind of cost)


Examples:

If you are a mortgage broker or a car dealer then 1000 clicks is easily worth $2000. Even if only a tiny fraction of them leads to a sale, each sale is worth thousands of dollars.

If you are Prada or Lexus and you need people to associate your brand with high-value objects like iPhones, then even high CPM's are a good investment; especially because high CPM's price out the rabble, so your fancy brand won't appear next to an ad for psychics or penis enlargers.


I'm going to buy ads for psychic penis enlargers just to spite Lexus and Prada.


I know a guy that sells penis enlargers (1).

I can tell you that a significant fraction of the purchasers are people with high acquisitive power.

(1)ok, that's a gross oversimplification - he runs a clinic


Well, I don't know about sustain that cost but look at the ad they demoed for Nissan's new electric car at WWDC; video, some interactivity, and oh yeah, iPhone owners get priority on the waiting list for it.


website does not load. anyone have a reliable mirro?



The app mentioned: Air Horn by Sympaddico

App page: http://itunes.apple.com/us/app/air-horn-free/id348184873?mt=... (tries to open iTunes, sorry! don't know a link that doesn't do that)

Content link: http://webcache.googleusercontent.com/search?q=cache:http://... (from eperfa, give them points! http://news.ycombinator.com/item?id=1418841)


Takeaways: just keep going no matter what. It may take a while to reach that goal, but someway somehow, you are going to make it.


Also another takeaway would be that advertising revenue can work pretty well.


I'm afraid that, for a significant number of developers, the takeaway will be: "see, the app quality doesn't matter, it's a matter of luck! So I'd better crank out a lot of apps to have a better chance to win big".


Definitely. That's what I would do if I was doing apps. Crank out as many low quality novelty apps as you can. Make one a day for a year.

That's giving people what they want. For many, the whole point of an app-store is to find fun novelty apps like light-sabers fun noise things, etc etc. It's just a way of personalizing your phone like ringtones used to be. Something 'cool'/'lame' you can show your friends.


Yeah, I'm sure there would be developers out there who put a month into a solid iphone app that wasn't just a gimmick and didn't see any results. Might be a different equation for paid apps but for free ones I think your money would be better spent developing small apps like this.


Their website seems to be down now, but I read the TechCrunch post yesterday http://techcrunch.com/2010/06/08/winning-the-app-store-lotto...

On your comment about ad-revenues, you may also want to consider the fact the $20,000 comes from ads and in-app purchases. The TC post doesn't provide a breakup and the revenue split isn't clear


Ah, it is iFart in a new disguise. Makes me wonder if I could get a variant of the Million Dollar Page to work again.


Gah, no way. I downloaded this app. This is exactly the type of app kids play with and press the ads in constantly.


"Error establishing a database connection"

That's certainly a lesson I haven't heard before!

:)

edit: I was just teasing




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