I don't quite follow her argument there. Valve's push for a powerful platform will just mean that games that don't aim to be VR-Crysis have plenty of performance to work with, making development much easier.
The 'office simulator' example doesn't really seem to be about graphics, though, but about game length/most VR experiences being more tech demo than game.
I don't think people are going to be surprised by that. The HMDs are so expensive, and at least right now, so are the GPUs that can drive them, that people won't just impulse buy them. People who are spending that much money on a niche hobby like this will most likely know exactly what they are getting.
The 'office simulator' example doesn't really seem to be about graphics, though, but about game length/most VR experiences being more tech demo than game.
I don't think people are going to be surprised by that. The HMDs are so expensive, and at least right now, so are the GPUs that can drive them, that people won't just impulse buy them. People who are spending that much money on a niche hobby like this will most likely know exactly what they are getting.