Jeri Ellsworth of CastAR (ex-Valve AR/VR hardware guru) did an interview recently* where she mentioned that Valve was kind of "painting themselves in a corner" by gearing their system's performance to play AAA-title games.
Now owners of those consoles will expect every game to be an AAA title.
I don't quite follow her argument there. Valve's push for a powerful platform will just mean that games that don't aim to be VR-Crysis have plenty of performance to work with, making development much easier.
The 'office simulator' example doesn't really seem to be about graphics, though, but about game length/most VR experiences being more tech demo than game.
I don't think people are going to be surprised by that. The HMDs are so expensive, and at least right now, so are the GPUs that can drive them, that people won't just impulse buy them. People who are spending that much money on a niche hobby like this will most likely know exactly what they are getting.
It's much better to never release your product instead. You can't paint yourself into a corner if you never get out the rollers.
Seriously though, I'd disagree with her statement. I play plenty of indie games in VR on a variety of headsets and the higher quality the headset the better the experience no matter what you're playing. It's like saying that people with a 4k monitor won't play games without high res texture options.
Now owners of those consoles will expect every game to be an AAA title.
* http://embedded.fm/episodes/156 @ 53:20