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| | Reactivating Carmageddon’s Debug Output (1amstudios.com) | |
3 points by ibobev on July 9, 2022 | past
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| | Reactivating Carmageddon’s Debug Output (1amstudios.com) | |
3 points by fabiensanglard on July 8, 2022 | past
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| | Activating debug output in the 1997 game “Carmageddon” [reverse engineering] (1amstudios.com) | |
2 points by jeff-1amstudios on July 8, 2022 | past | 1 comment
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| | Slack client for Commodore 64 (2016) (1amstudios.com) | |
63 points by PikelEmi on July 7, 2018 | past | 21 comments
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| | Show HN: RESTful Doom – HTTP+JSON API inside Doom (1amstudios.com) | |
136 points by jeff_harris on Aug 3, 2017 | past | 29 comments
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| | Slack client for Commodore 64 (1amstudios.com) | |
299 points by oherrala on Nov 29, 2016 | past | 89 comments
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| | Slack client for Commodore 64 (1amstudios.com) | |
4 points by cpeterso on Nov 29, 2016 | past
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| | Commodore64 + Raspberry Pi + 6502 assembly = Slack client! (1amstudios.com) | |
7 points by jeff_harris on Nov 28, 2016 | past | 2 comments
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| | Rendering animated GIFs on a Commodore64 (1amstudios.com) | |
1 point by jeff_harris on July 7, 2016 | past
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| | These pixels haven't been seen by anyone for 20 years (1amstudios.com) | |
3 points by jeff_harris on June 12, 2015 | past
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| | How to implement smooth full-screen scrolling on a Commodore 64 (1amstudios.com) | |
3 points by jeff_harris on Dec 9, 2014 | past
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| | Carmageddon 1 debugging symbols dumped (1amstudios.com) | |
91 points by jeff_harris on Dec 4, 2014 | past | 31 comments
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