I've began learning NES development in 6502 assembly, thanks to an online book called Famicom Party [1] and later the Nesdev wiki [2]. Since then I'm trying to make one NES game per month [3]. I don't think it counts as a "product", at least for now.
One of these days I should try plotting a map like these for Ryan North's books, "To Be Or Not To Be" and "Romeo And/Or Juliet", two choosable-path adventures based on Shakespeare.
(I've already filled a spreadsheet with the data for "Romeo And/Or Juliet" while I read it, in order to see all the paths)
Probably they are referring to things like this snippet:
Recognising the importance of mapping suggests another way of looking at what has happened here. Mapping can certainly be reawakened by trauma. One possible way to traumatise a person might be to:
1. Nuke them. Twice.
2. Rip apart their rigid, predictable feudal society.
3. Tell them the invader will be coming around tomorrow.
4. Leave them nothing for supper.
To eat tonight, this person is going to have to reawaken his ability to be imaginative.
*they have