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I would find the opposite an interesting research direction: can we build a game that bots cannot master but humans can.



This comment makes me feel old.

In the 90s, all games were human-mastery only. Even writing a strong checkers AI or Connect4 AI was considered a major accomplishment. Only Tic-Tac-Toe was really bot-perfect.

With AIs winning in Chess, Go, Poker, and more... I guess the kids these days have forgotten how things were like just a few decades ago.


Contests judged on aesthetic merit may be the last bastion of human advantage. Boxing and figure skating are judged like this. Chess and Go aren't, but most commentators seem to find the machine's moves ugly, so perhaps there'll someday be a category of chess judged for elegance and style.


What do you mean by advantage?


Arimaa is a chess variant which was created to be easy for humans to understand but hard for computers.

https://en.wikipedia.org/wiki/Arimaa#Arimaa_Challenge


I doubt bots will ever be able to play Dixit (for low values of "ever")


Here is the game. Face the opposite player so you're looking at them. Goal: Hold a straight face. Person to start smirking or laughing first loses.

Can bots master this game?


Calvinball.




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