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You missed the point here entirely.

The work those few do help people like you in ways you might not completely fathom. Reddit doesn't auto-regulate itself as much as we think. It's hard work but a small percentage of people who are paid nothing, and use 3rd-party tools to work best.


How do you deal with things like negative thoughts? I find I am an 'ideas' guy, but will instantly shoot myself in the foot by researching similar services that do better than a one-man-team could do. I also have severe trouble dedicating myself to a complete-project - even if I push past the first issue mentioned above - and will really battle my inner demons who think supplying an MVP is 'good enough'.

I suppose my question is how you fight your mental battles.


Further to that, do you have a write-up on your transition from (I assume) full-time work to this system? Did you survive on savings? What's your lifestyle like now compared to then?


Is this more a problem with the publisher and not Steam? I don't imagine Steam dictates what is and isn't a 'linked' game. I would think the publisher has the final say on what gets a new store-page. I'm curious what page the author reached to purchase the game itself.


Well yes sort of but also:

A) Steam is allowing that metadata to be set like that;

B) Steam is requiring the download prior to review

Which in combination is what's not working. So to fix:

A) Steam can disallow metadata being set in such ways; or

B) Steam can consider all the weird and wonderful allowed metadata combinations when checking for (among other things) download before review.


I think you might want to do a bit more research on Steam's return policy. It's incredibly liberal.

I've played games for 10 hours and returned them with no problem. I don't think you're _wrong_ but I don't think you're right either. I worded my responses well, I told them what was good and bad, and my very reason why.

I've enjoyed their support system for returns and have very little to complain about with it.


"We are unable to refund this purchase to your X ending with X at this time. Your playtime of an included product exceeds 2 hours (our refund policy maximum)."

Their policy in more detail: "Requests are considered on a case by case basis and are not typically issued for purchases of released products that are more than 14 days old, or if the purchased product has more than 2 hours of playtime. For in-game items the refund period is 48 hours and the item must not have been consumed, modified, or transferred. "


2 weeks or under 2 hours of usage is not "incredibly liberal", except perhaps by US standards.


Surely you're not suggesting games should have the same return periods as physical products? If the limit was 30 days then refund scams would be rampant.


Why do games get an exemption?

If I buy a power tool, use it for a project, then return it, surely that's as open to abuse?

Games retailers should utilise the same tools as others - don't sell to people you think are abusing your return system.


Most hardware stores in the USA require tools to be unopened/unused to be returned.

Most retailers are pretty restrictive and those that aren't, such as REI, have generally been notable for those policies.

In my mind, software return policies should be more liberal than physical goods since there isn't any potential loss to the retailer due to damage.


Even REI has had to change policy in recent years due to what some may call "abusing the policy", e.g. https://www.rei.com/conversations/ask-an-rei-employee/return...


1. Iterate through all blocks of comments. 2. Determine if there have been updates within the block of comments first (one line of three updating, for example). 2. For each block of comments, find the proceeding block of code. 3. Compare the last update of comments to the last updates of the code. 4. Warn the user when it's over a threshold.

Something like that?


Seconding that request for more information - or direction - on the self-sustained indie-hacker advice.


I'm not trying to be facetious or rude, but that seems like a massive decision against something that was largely fixed? I can understand if you had software-problems with iOS but I didn't see that in your comment.

Managing those kinds of blocker apps, and security and such are all great when you're 'in the zone' and have it fresh at the forefront of your thoughts. For me, it only takes a week or so of not thinking about it before my standards slip and I have Just Another Application™ running.


> you had software-problems with iOS

I didn't have any probs with sofrware while using iPhones. I was jailbreaking them, installing a similar firewall and had my mind at ease. I would go to Apple in a heartbeat if they stopped lying and allowed rooted/jailbroken phones.

It is nice to see that on a comment 95% on Android people still downvote me for (justifiably) trashing Apple. They got caught cheating. Then they got caught lying. Then they were found guilty. Apple fanboys are having a party downvoting. Fun fact: "HN karma" is virtual, while the $1k that they pay Apple every year is a REAL number. Keep rocking folks. I guess when someone spits on your coffee you downvote the commenter and keep going back to the same coffee place, right? (https://bgr.com/2020/07/13/iphone-batterygate-lawsuit-settle...)

> and I have Just Another Application™ running

this is absolutely normal/logical. A friend suggested the 7min workout by Johnson & Johnson. Nice app, free, has these simple 7mins workouts, also has warm-up/cool-down if you want the extra 7-8mins.. very nice. Loving it.

It doesn't need internet connection to fully operate (workouts). I don't need it to "back up my progress in their cloud". So it stays offline (forever). It takes 1min when I install that new/extra app to bolt it down and have it behave just as I want (and does not disrupt me with notifications or leak data or kill my battery).


If you don't mind me asking, how much does it cost per recipe(s) on CPU vs GPU?

I also wouldn't mind waiting 3 minutes if there was a direction telling me so, with a timer.


Hard to say per recipe, as in the current setup they are generated on demand and not pre-generated. But as you can see, we're hosting the solution in academia so it's basically for free vs around 2$/hour with GPU on AWS

Yes, you might be right about the timer, we'll think about changing it!


I'd love to explore this, but I feel I lack the knowledge of finding new, improved or up-to-date PiHole lists.. do you have any advice?


I understand - but surely this can't be a downside to the product? How often does the average Joe need to learn their naming conventions?

I feel like I learn them during the purchasing/comparison period then never need to look again unless I'm repeating that cycle.


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