I've lost over 130 pounds in the last two years and I deliberately avoided high intensity exercise during that time. I find it very hard to moderate my hunger when doing regular high-intensity exercise. I would take long, slow walks a few times a week, and would rarely feel hungry while maintaining a very high daily caloric deficit. (In fact, I often felt quite full. I drank beer frequently, indulged in a pint of Ben and Jerrys a few times a month, ate out a lot, etc.)
In my experience it's most important to find a way to eat at a caloric deficit that feels natural, do-able, and fun. Even rapid weight loss takes a very long time, so you need to build it into your lifestyle. If you're like me and you like beer, ice cream, and dining out, then it's mainly a matter of portion control. I ate what I liked, but I learned to moderate portions and listen to my body. I ate until I was no longer hungry, and then no more.
I think maybe the takeaway here is that you can't always tell the difference between a slightly unbalanced and a perfectly balanced game right away. You can probably spot extreme imbalances immediately, I'd guess.
But if this game had been patched monthly, Jigglypuff or Ice Climbers might have been buffed drastically or had their mechanics changed early on, which would have been a shame.
A proposal: when a game has been thoroughly played, tested, and thought through, and the designers are nearly certain that a desirable state of balance has been reached, then restrain yourself to no more than one (maybe two) balance tune-ups in a year. Only patch imbalances so glaring that they are on the scale of bugs or exploits. Let things play out a bit.
"know that you were able to go further and faster and better than all the people around you, that you've won"
What exactly has been won here? There have probably been ultra-driven people for as long as people have been cooking or gardening or "scratching dirt." Being ultra-driven and ambitious is probably as boring and quotidian as any of those other things.
All of us die, it is usually unremarkable, and after a while no one remembers. You're optimizing so that you spend most of your life doing the things that seems most meaningful to you. Those people who are having children and watering gardens are probably doing the same. Each type of person can do that without condescending to the other type of person.
There is some implicit expectation when people release a project as open source. As a OSS author if you don't understand this expectation, your project is going to hit massive roadblocks sooner or later.
The only expectation for me is that I can fork the project in accordance with their chosen license. Expecting anything else is a bit too entitled for me.
There are tons of different styles of project management. I don't see the point in claiming one as the "OSS way." I think it's fair enough to criticize someone for their management style in itself; additionally criticizing them for breaking the "OSS contract" or "going against the spirit of OSS" is kind of silly IMO, and a cheap way to score argument points and pageviews.
In this case, the Angular team both via angular-dart and via the proof of concept projects on github, and related issues lists has been very open in this process.
"Inbox functions very much more like a ToDo list than it does an email client."
That's exciting to hear, since I've recently started turning Mailbox into a combination email client/to-do list/evernote replacement. I've found that having all those concerns in different apps meant that I never wound up using any of them often enough.
The shared concern seems to be the triaging of things that hit an "inbox" of sorts. Email hits the literal inbox, to do's hit my "stuff I need to do" buffer, and notes hit my "categorize these notes later" buffer (I compulsively note things down for later). Ultimately triaging things as their hit the Mailbox inbox is most effective for me, so I've turned it into my single source of triaging.
I'll definitely give this a shot if/when I ever get an invite ...
Well, that's interesting, although I'm skeptical. Can anyone with legal experience say exactly how much this means? If Ello genuinely just did something that makes it difficult for future investors/acquirers to turn Ello into a ad-fueled, data-selling, privacy-undercutting behemoth, then that's pretty encouraging.
But ... it just seems "too good to be true." I've expected them to be about as "ad free" as every other business whose initial ideals are abandoned once the founders have gotten theirs and moved on.
IANAL, but the statute this is using is only a year old, so the answer will likely "we can guess, but don't know for sure until there is caselaw behind it"
Until recently most public benefit corporations were specifically chartered by the government (e.g. USPS, CPB), but a number of states have created a law for privately establishing them recently.
This thread has included some interesting discussion of how everyone handles the different tasks of a) committing individual units of work, b) saving works-in-progress, c) syncing files, d) backing up files, and e) persistent undo editor features.
I thought I'd toss out what my setup is right now on my personal machine, for a bit of reflection/discussion...
- I compulsively save to disk after nearly every edit, so I'm a big fan of editors that provide some kind of persistent undo functionality. Right now I'm using live-archive inside the Atom editor, and it is wonderful. I hit cmd-shift-y and it pops the current buffer open in a live-archive interface that includes VCR-like with rewind/fast-forward buttons, etc. It leaves me feeling quite free to mess with code a little more dangerously that I would otherwise. Whereas before I might briefly comment out a line while I try something out, now I'll just delete it and hack away. Anything that was there is just a cmd-shift-y away.
live-archive is actually maybe the foremost reason I'm still using Atom. I'll probably switch away from it eventually, but I'm grown to like the customized little hole I've built for myself, inside that particular editor. I might try out a JetBrains IDE next, sometime ...
- I don't do a lot of work-in-progress saving. Maybe I should be better about this? I'm not a fan of git histories that read like "went to lunch," "stuck, think on this--" etc. Even when I'm the only one that's going to be seeing them. I keep a gitignored text file where I tend to scribble down notes like this, but maybe I should play around with WIP commits.
- For syncing I have an hourly cron job that does a rsync -av --delete-after for my important directories to several different locations. This is mostly meant as a true sync and not backup, but I do find myself using it as a way to lose no more than an hour's work at a time. I might change this to running every 30 or 20 minutes since it doesn't seem to tax the machine too much.
- For backup I have crashplan backing everything up to a local external drive and then their cloud service too. I haven't put a terrible amount of thought into this. It only runs when I sleep. I want to play around with using arq and amazon glacier eventually.
For git I just do small unit-of-work commits for myself, and then cleaning up when necessary.
That's exciting to hear. My gut reaction is that this is far too large. However, the idea of always carrying with me something that is nearly as big as my Nexus 7 is enticing. I love reading on my N7, but I never seem to have it on me when I want it.
The smartwatch + phablet combo is not something I had thought about. Which watch are you using?
I love these kind of "man behind the curtain" things. I've had a few somewhat similar ideas I've meant to make, though they were more in the spirit of being silly and fun rather than "brutal truth telling."
They don't really make much(/any?) money or involve cool tech, but I think they are fun, and good times. Maybe I'll get working on the one I've been wanting to do most.
In my experience it's most important to find a way to eat at a caloric deficit that feels natural, do-able, and fun. Even rapid weight loss takes a very long time, so you need to build it into your lifestyle. If you're like me and you like beer, ice cream, and dining out, then it's mainly a matter of portion control. I ate what I liked, but I learned to moderate portions and listen to my body. I ate until I was no longer hungry, and then no more.