This is entirely untrue. A patent that has been granted by the USPTO is deemed valid and binding unless decided otherwise in court or by a re-evaluation by the USPTO.
By your standard, patents are never meaningful, because a higher court (or the same court) could always invalidate the patent.
It's a pain if you don't have a version of Vim compiled with Ruby support; I was just wondering if there was anything beyond the language choice that made is superior (or inferior).
From a country with no software patents? IANAL either but I don't see how this could be stopped, especially in case of an app whose development had been funded via donations and which is distributed free of charge.
Say, they do distribute it this way and are found guilty of patent infringement. Would they then need to pay for each copy downloaded? I have no idea how this works, it would be really helpful if somebody with some knowledge could chime in.
> So the current existing version of photoshop can't access all the pixels then?
It can if you set the global resolution to 2880x1800, but because most UI elements are likely bitmapped it'll be unusable: a 30px button will remain 30px, but will be a quarter the physical surface.
Ah well, that would be sad. Though maybe not surprising either (after reading the article, it looks like the "emulated" resolutions are limited but games get access to the native resolution).
As a bitmap editor, it can access 100 times those pixels.
As a GUI, it renders as it always did in Retina resolution, i.e it is not shows it's buttons and labels any more detailed, or any smaller. This is how every non-Retina ready app behaves.
That doesn't affect how big an image it can edit at all.