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> Limit the amount Twilio can charge us

This is unfortunately easier said than done. You'd expect Twilio to let you set a max spending limit in your account settings. Instead this is what they tell you to do: https://support.twilio.com/hc/en-us/articles/223132387-Prote... (notice the PHP snippet too)

Essentially, setting up a webhook to receive alerts from Twilio, and then calling a Twilio API to suspend the account. Your webhook better be up and running flawlessly if you don't want to go bankrupt. Why can't they do it themselves?


Hi everyone! We’re of course well aware of the importance of HIPAA for all organizations operating in the US. To clear up any confusion: HIPAA-eligible means in our case that we’re ready to sign BAAs.


Domain specificity is a killer advantage when fine-tuning! For Whisper in particular, fine-tuning with actual medical speech gave us an immediate strong advantage over competing APIs.


It's hard to compare a fusion plant and a geothermal plant if we don't know how much energy a single fusion plant could produce. Are there any estimates on that?


https://www.lockheedmartin.com/en-us/products/compact-fusion...

"A reactor small enough to fit on a truck could provide enough power for a small city of up to 100,000 people."


After 2014 they expanded the volume of that putative reactor by a factor of 100. Also, fitting on a truck was always assuming no neutron absorbing blankets (which have to be ~1 meter thick.)


One of the first things I do when setting up a new Mac is to enable “three finger drag”. I’m pretty sure it also removes the drag lock. You’ll have to get used to the new way of dragging things though.


Indeed, drag lock does not apply to the three finger gesture. The option has moved to accessibility settings from trackpad in recent OSX releases, though, so for a while I could not find it anywhere.


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Another discussion about trustd from a few months ago: https://news.ycombinator.com/item?id=23273247


I believe the most common terminology for this is "layout shift": https://web.dev/cls/

It is more specifically about parts of the UI moving rather than disappearing and being replaced with something else. But the idea is the same.


Fun (or sad) fact: they apparently lost a lot of the source code and assets. Looks like they were able to recover most of the code, but not the assets [1]

[1] https://www.gamespot.com/articles/how-diablo-2-was-almost-lo...


They said they lost the source code pre-release, but managed to reconstruct most of it. Given that it was released and that there have been many patches, I think the source code is fine.

I think the only thing they really lost are the hi-def assets from which the lower-def ingame assets were created.


Are you sure the in-game assets were created from hi-def versions rather than just being pixel art?


They said "It would make it very difficult for Blizzard to do a Diablo 2 remaster because all the assets we used are pretty much gone. They'd have to make them from scratch."

I can't think of any other way of interpreting it.


To be fair it wouldn't surprise me - this sort of thing was pretty common back then. You'd create high def 3D models and then render 2D sprites etc from them.


That’s exactly what the article says.


Can you point to where? I can't find it, and a quick search for "resolution", "high", "quality", "def" turned up nothing. They say they lost the art assets but a bunch of pixel art tilemaps would fit that description, especially if they were composited down during the build process.


At least the source code they seem to have, as reasonably recently, they ported D2 from PowerPC to Intel on the Mac.


I have a similar reaction whenever I come across a library or tool named "manifold".


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