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>only at these rates that the limits of human perception seem to no longer detect the disparity

IF you use the brute force approach of vomiting pictures in general direction of an eye.

Human vision system is incredibly meager and clever at the same time. Your eye doesnt really capture whole picture all at once, you have a huge blind spot in the middle + part of your nose obscures vision, you can only see sharp shapes in the center and fast movement on the boundaries, data stream consists of shaky blurry fragmented mess. Its the brain that filters and glues it all together into coherent picture.

Example - go to a mirror and look into your eye. Now find another person and look into their eye, you will be surprised to see yours was steady, and theirs is all over the place. Now check out your blind spot http://io9.com/5804116/why-every-human-has-a-blind-spot---an...

Saccades produce a lot of blurry artefacts that are simply thrown away. I read somewhere brain ignores about 2-3 hours of visual data a day.

We already have incredibly fast micromirrors, I wonder if someone is working on a microprojector that tracks saccades and displays only part of the picture eye is currently fixated at. This would allow constructing high resolution scenes using lower resolution projector. 120 Fov requires >500mpixels, but you can only see ~7mpixels at a time. Quick back of napkin calculation tells be you could bump perceived resolution of Occulus by ~40x




  " I read somewhere brain ignores about 2-3 hours of visual data a day."
I imagine that is mostly due to PowerPoint and meaningless dashboards.


Moreover seems like our perception of time and space do change during a saccadic eye movement.

At least according to that paper from ten years ago : http://www.nature.com/neuro/journal/v8/n7/abs/nn1488.html

Maybe is there more recent researches in that field.




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