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Back in the days of Unreal Tournament and Quake3 you could change the field of view from the in-game command line, and if you were in software rendering mode, stretch the window over multiple monitors.

I've tried it to five monitors. Maybe you could change it to 360 and drag it all around you. It got pretty slow though, software rendering a larger and larger view and drawing it on cheaper and slower secondary video cards.

Vertically, I don't know.




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