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Sim City is now GPL'd (donhopkins.com)
23 points by iamelgringo on Jan 11, 2008 | hide | past | favorite | 8 comments



When I first saw Sim City back in the 80s I thought it was very unrealistic. Then I visited San Jose.


having spent far too many happy hours playing each iteration of the sim city series (through #4), i can say the game has gotten way more realistic.

sim city 4, especially, has a bunch of skyscrapers from san francisco that you'll get in your cities if you do a decent job of zoning commercial areas.

there's a certain joy to walking around downtown san francisco and seeing the life-size versions.


lol... so true. Maybe one of those big "natural disasters" like a earthquake will hit it, and it will be rebuild to something more decent.


Earthquakes, fires, floods and massive storms...

And that's only what we've had in San Jose this year.


I opt for the space monster (sim city 2000).


It's great that this is going to be on the XO.

I remember when this was first available on Suns, you could play the free demo version for 10 minutes at a time. Everyone in our office would compete to build the largest city in that time.

These days my favorite 20-minute distractions are YC and Celestia ( http://www.shatters.net/celestia/download.html ).


Does anyone know if you can compile it on mac os X?

i get this error when i try to run make:

In file included from tclexpr.c:33: tclunix.h:104: error: conflicting type qualifiers for 'sys_nerr' /usr/include/stdio.h:273: error: previous declaration of 'sys_nerr' was here make[1]: * [tclexpr.o] Error


what if you rename or redefine sys_nerr in tclunix.h and in files that use this definition?




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