Hacker News new | past | comments | ask | show | jobs | submit login

I was a little disappointed to not find the one thing i really wanted to see on this site: a buy button. But I want it NOW!



I was fairly disappointed by most of the keynote, but maybe my expectations were just too high?

I was hoping for some real innovation that elevated it above Vive, but it just didn't seem to deliver. The new controllers look great, but they aren't going to be around until mid 2016, whereas I will probably have the Vive ones in my hands by the end of year.

I think possibly Oculus are more focused on being consumer friendly than Valve, but the inner techy in me is certainly more in love Vive and their ecosystem at the moment.

The entire cinema mode integration with Microsoft just seemed like a total misstep to me - why would I want to play a game in a virtual living room? It just looked cheesy, gimmicky and silly. The fact you have to stream it over a PC as well and can't just hook the headset straight into the Xbox seems like it's just way more hassle than it's possibly worth.


I think the cinema mode is to ensure that you don't have to take the device off when you switch between a game that's designed to support the Rift and software that does not. With that it mind, it seems like a reasonable compromise. I mean, do you want to have to take the thing off every time you alt-tab to Windows Desktop, or do you want to be 2" from the Windows Desktop?


I think it's two fold. First, you can't just slap VR into existing games. It needs to be considered and implemented deliberately. Second, I don't think the XBox One powerful enough to drive an Oculus Rift. The recommended specs for the Oculus Rift are "NVIDIA GTX 970 or AMD 290, Intel i5-4590" or better. The XBox One doesn't have that CPU power and it certainly doesn't have that GPU power.


They're not shipping until Q1 2016? With all that funding? They're going to miss the 2015 holiday season? Zuckerberg needs to kick some ass over there.

[1] https://www.oculus.com/en-us/blog/first-look-at-the-rift-shi...


Having all that funding means having the luxury of shipping a properly debugged and refined product, instead of having to chase the holiday season with a potentially bugged and broken one (which is far from an exceptional occurrence in the videogame industry).


Yeah, I was disappointed they didn't announce the price. I can understand as if it were expensive (which I expect it will be), it would probably be a distraction to their announcements.


Also, no price point, and I did not notice any compatibility / minimum requirements information yet.





Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: