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As I recall, the basic idea was for something lighter-weight than spinning up and spinning down imagemagick.

Then again, one wonders why not just use FreeImage or something?




Is running imagemagick really that intensive?

Isn't running shaders intensive as it needs to be compiled on the fly and handed off to the GPU driver?


Switching between shaders is orders of magnitudes cheaper than spinning up and spinning down a process.


How does FreeImage compare to ImageMagick?


It handles image loading, unloading, and basic manipulation options.

I imagine, especially if the traffic is mainly for downsampling, it'd be sufficient. If it's not, then writing some custom code to do the image transforms on a GPU and bring them back shouldn't be that gnarly--and if you can afford to stick a shitton of macs in a data center, you can afford a graphics programmer to get that done.




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