Hi guys, the server is fixed ... for now ;)
Thanks for all the feedbacks, you guys are awesome.
We'll be working hard on the majors problems you observed:
- Where am I?
- Background colored player
- Crashes!
That wouldn't work because it would introduce a new key. Also every power-up takes effect immediately, this would break the consistency.
@developers
This is a bug on firefox, sometimes the dotted border from the remove wall power-up doesn't disappear giving the impression that the power-up is still active, thus killing players
Me and my friends loved playing "Achtung, die Kurve!", this is definitely one of the better remakes. It can get a little laggy from time to time, but I'm sure you're already aware of that.
This really, really needs a button for the room controller to lock it against new players. Busy rooms end up as an alternative 'game' of whack-a-mole trying to kick all the new arrivals so the game can begin
I don't like this assumption of copying. I've been writing multiplayer tron-like games as a "hello-world" style programming exercise for 20 years now and have done numerous variations including curves, and wiimotes and the like. I don't think there's sufficient novel content in curvefever (well executed as it is) to really be accusing anyone of shamelessly copying it.
Yea, but this one has more similarities than just being another tron-like game: all the items that can be picked up is the same, the ability to add local player and the arrow that marks you at the start is the same. It's not a big deal since it's free and open-source.
Half the battle is coming to terms with the controls.
If you wanted to make it easier to use (i.e. if it's not part of the charm that it's hard to control, like QWOP), you could go with "click and hold where you want to turn towards".
(One of the nice things about turn-towards-click is that it's very resilient against lag. If the command occurs a bit late, you turn a bit more; compensating automatically.)
Dude whatever to all the negative comments. This is pretty awesome. Even though the game is simple and has been done before this is a super super well polished implementation with enough unique twists on the idea to make it fresh. You've also given credit to your inspiration which is cool.
I came here to mention Armagetron, too. No other game stole my time quite like Armagetron did. If you many people out there want something new to try, give Armagetron a chance, you won't regret it!
Every time I am reminded of Armagetron I hear that low buzz sound of the lightcycles in my head. Right back in the saddle. Capture the flag Armagetron is awesome, going to have to reinstall it now!
This is amazing, not sure why it doesn't have more upvotes, or more positive comments. Classic HN, I guess.
For all the people who are commenting that it's a copy of something else -- get over yourselves, just about everything is a copy of something else (or a combination of things that already existed).
Love the dead simple intro page and room joining/spectating ease.
Reminds me of pizzaworm with multiplayer (https://www.youtube.com/watch?v=JhIrgtLcW1o) The UI and multiplayer implementations are very nice, the game could use some more polish.
If anyone is "cheating" by setting their color to the background color, you can set Game.prototype.backgroundColor to something else in the console. Also a way to see yourself if you are the one cheating ;)
This is great but calling it a Tron-like game is just straight up deceiving and makes it sound like "oh, I came with up with this awesome idea based on Tron". If they don't want to mention "Achtung, die Kurve!" they shouldn't use the word "like" at all. Very simple.
https://github.com/Elao/curvytron