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> Better binding to C++ API

You realize that if this is perfect, you've basically implemented C++. It's easy to implement trivial bindings, but much beyond that requires an immense, immense effort and development.




And that's why I said better. Perfect is the enemy of good (enough).

I know both are areas of experiments in Rust. I think the intent is to use llvm to link(?!) C++ code in a format Rust can use.


> I think the intent is to use llvm to link(?!) C++ code in a format Rust can use.

It's difficult to see this working except with trivial bits of code. For instance, how would you link to a type generated from a template with a string parameter? The most I can see is linking with an explicit subset of C++.




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