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Most developers I know dropped Perforce for git and svn a long time ago. Configure them with the appropriate ignores and it works fine.



This hasn't been my experience working in AAA console games, although I could definitely see it being the case in mobile. What developers do you know?


Agreed, a lot of developers still use Perforce in my experience (my own indie studio included). I don't think this will make anything better for game developers generally. The big stumbling blocks are: Git is not artist/non-programmer friendly; and an inability to lock a file when editing (specifically binary files or files that are difficult to merge, e.g. complex level files like Unity's).


Mobile and mid-tier console developers. Not AAA, but with budgets firmly in the "you spent what, for that?" range.




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