Neal Stephenson offered a tantalizing look at where the potential for adaptive AI teaching lies with the Young Lady's Illustrated Primer in "The Diamond Age"
"A book that is powered by a computer so advanced it’s almost magical, and it teaches children everything. It does this through a fully interactive story. It teaches you how to read, how to do maths, it teaches you morals, ethics, even self-defence."
Yes if we have a computer that could answer our questions as soon as they come up, that would be great. I mean to be able to instantly act on any curiosities.
Actually we are getting pretty close what with the internet and Google.
My two kids learned english (we are Mexican and live in Mexico) by playing videogames and watching cartoons. Although their mother and I both speak english, we never spoke to them in english and they never took any kind of english lessons.
They both started playing videogames when they were two years old. I found out that games like Super Mario 64 were more educational than most PC "educational" games. Finding the 100 coins in a Super Mario level turned out to be an excellent way to learn about numbers and counting.
A few months ago they started playing World of Warcraft and since then I've seen a great improvement in my youngest (11 years old) son's skill for written communication.
As a finance professor I've thought about how to incorporate some of this thinking into my teaching. I do some, having my students implement trading strategies in a simulator that we learned in class, but at the university level it seems that everyone is better off if I cut the crap and just teach them what they want to know, "chalk and talk" style.
I realize this doesn't scale well, but on some level I'm paid to teach small groups not online masses so I don't think my students are paying for me to be an "adviser" or "facilitator".
I like classroom games for teaching economic concepts like comparative advantage, equilibrium interest rates, and the like, but it's not clear those concepts are what I should be devoting time to in introductory corporate. For International finance games seemed to be a better fit.
just out of curiosity, what do you think of the criticism that finance students tend to learn too much theory?
When I was doing a project for a hedge fund, I showed an MBA student my analysis (financial model + write up on a bank) and this is a person that also majored in finance at the college level and could not understand any of the work.
It was pretty interesting. I never knew there was such a divergence. I ended up teaching myself finance (liberal arts major) so I just learned by going to the library and pouring over finance and accounting books.
I actually tell a lot of people that if they are interested in doing real good analyst work they are probably better off majoring in accounting because the finance end is easier to pick up outside of school.
I disagree. They're free to put ads on their printer friendly pages (which you'll notice The Economist has done), or add referer checking. I don't use printer friendly pages to avoid ads, I use them for their reading-friendly layout without enormous headers, footers, and sidebars taking up 3/4 of the page.
The effect of computer games on education is probably also tied to when the person is exposed to the particular games.
As a kid, my best friends and I spent ages playing every manner of strategy game out there, from Red Alert to Alpha Centauri. In retrospect, we've come to the conclusion that those games taught us invaluable lessons about what it takes to analyze new situations for optimum strategies, and how to balance competing demands of time, resources, attention, and effort in the pursuit of several related goals at once.
Of course, this doesn't apply so well for studying quantum mechanics, but for learning project management, it's amazing.
There's probably a way to teach almost anything using a computer. The problem is in how to present this to the kids.
In school, computers are an afterthought, and aren't really part of the curriculum in any meaningful way (except those couple of classes on Word and Excel, which you do use).
In the best scenario, a teacher will seat the class in the computer lab, then tell them to do research on the web for a report for an hour. Usually though, a visit to the computer lab involves running some buggy "multimedia addon" that ships with the textbook. It is always of awful quality, and, if it runs at all, can be "explored" in about 5 minutes, with the kids wasting the rest of the time hiding a Flash game or YouTube from the teacher. Finally, since "this won't be on the test", most students don't care.
Here's what would work: a resource with voluntary participation. Something for interested students to explore on their own time. Yes, most kids would rather not do something that "feels like more work". I also know I would have enjoyed something like this at that age.
It doesn't even have to be a game in the classic sense. Usually trying to fit educational content in a game just feels fake and contrived, and the result is neither educational nor fun. Kids aren't dumb, and see right through that. In fact, different subjects may require different platforms.
This sounds like a great open-source project. A Wikipedia-style set of learning materials. Someone make this please :)
The future is not necessarily just video games. If we can get education to be intrinsically motivated, rather than motivated with external stimuli like grades, then that would be so much more efficient.
Frankly I don't even think video games would work for all types of people, just as the current system doesn't work for all types of people.
As long as we can get people to have fun while learning, or learn the things they like, however they do it would be fine.
I haven't been this jealous of a High-School curriculum since one of my friends told me of his "School Without Walls" course. Keeping the boredom out of learning seems so pivotal.
Not really a game, but I recently started learning Italian through Rosetta Stone. The interactivity, and engagement makes it highly effective. When I was in school I took French, but I had a hard time picking up the language. I feel I know more Italian from the 3 lessons I've completed then I learned from an entire year in French. Sorry if my comment sounds like a commercial, these are just my honest feelings...
"A book that is powered by a computer so advanced it’s almost magical, and it teaches children everything. It does this through a fully interactive story. It teaches you how to read, how to do maths, it teaches you morals, ethics, even self-defence."
http://mssv.net/2006/05/01/the-young-ladys-illustrated-prime...