> I suspect the black market is adequately efficient at self-policing when there's money involved.
I suspect that too, and this is something I'd really want to read more about - how does self-policing work in black markets and how effective is it. If anyone has any good sources, I'd be grateful for sharing.
RE fraud prevention, there were two interesting lines in the Starfighter's announcement:
> We assess for skill first, passively as players play our games and then actively. Our founders — talented technologists — personally reconstruct candidates’ solutions and evaluate them.
> We follow-up with players to ask if they have any interest in a no-obligation chat about career options. If they’re interested, we have an honest geek-to-geek conversation.
I suspect that between the first and the second there will be a place for Starfighter team to verify that the candidate has the skills his account shows. After all, if they want to maintain the access "deep into the hiring funnel", they have a strong incentive not to send bad candidates and waste their clients' time.
I suspect that too, and this is something I'd really want to read more about - how does self-policing work in black markets and how effective is it. If anyone has any good sources, I'd be grateful for sharing.
RE fraud prevention, there were two interesting lines in the Starfighter's announcement:
> We assess for skill first, passively as players play our games and then actively. Our founders — talented technologists — personally reconstruct candidates’ solutions and evaluate them.
> We follow-up with players to ask if they have any interest in a no-obligation chat about career options. If they’re interested, we have an honest geek-to-geek conversation.
I suspect that between the first and the second there will be a place for Starfighter team to verify that the candidate has the skills his account shows. After all, if they want to maintain the access "deep into the hiring funnel", they have a strong incentive not to send bad candidates and waste their clients' time.