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> If you design an impossible game, the only possible thing for anyone to do is to break it. If you then complain that THAT is cheating, you're a pedantic idiot - one of those annoying kids in middle school who loses a bet and then tries every possible way to weasel himself out.

The purpose for the impossible game was to provide a distraction to people going to Usenet comp.compression and announcing their brilliant new algorithm and claiming it could compress any file better than any other algorithm.

Obnoxiousness just means this challenge becomes interesting to code-golfers who will also try to obey the rules but produce a broken result.




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