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I think you're exactly right. What makes an interface enjoyable to use is how easily you can process the information it tries to convey so if you're going to remove certain cues for aesthetic reasons you have to compensate for the loss of clarity in other ways.

Movement cues and allowing more 'harmless' interactivity in interfaces is a great way to make them more clear while keeping their static visual appearance ultra-minimalist.

I think UI design is one of those case where competition does not foster growth. Companies feel insecure and try to out-fashion their rivals with stylish designs, forgetting the true purpose of interfaces through passionate and radical opinions that make great blog posts but really don't translate well to such a concrete and down-to-earth trade.




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