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Try playing a game called "Nomic".

The initial rules of Nomic are such that any game of Nomic can be subsequently remodeled into any other rules-based game. It can also simulate the functioning of real-world political structures.

The one unwritten rule of Nomic that cannot be repealed--the one that makes the game fun to play--is that you can stop playing Nomic.

Real life is not so forgiving. You start playing on the day you are born, and you can't stop until the day you die. The people who make the rules have already changed the rules such that you are not allowed to change or ignore the rules. If you try, other people who still follow those rules can receive bonus points for impeding you for as long as you are in violation of the rules.

That's not strictly true. The public set of rules are set up so that you cannot change or ignore them, but there are also multiple secret sets of rules that can be used to change both the public set of rules and the secret sets of rules. But most of those secret sets of rules have rules that prevent people who know about them from revealing anything about them to those who don't.

You couldn't design a game that sadistic. No one would ever start playing it. But here we are, still taking our turns, trying to figure out how to win.




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