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it is absolutely worth it to me as a solo developer to pay Apple their 30% to have them handle fulfillment

I think one aspect that gets easily lost in the debate is the long-term impact of having your app on the MAS (exclusively or not). You need to consider the value of being able to provide trials (i.e., do not force potential customers to spend money upfront on software that might not fulfil their requirements), discounts for your long term repeat customers, the ability to communicate directly with them and resolve their problems.

If you want to run a sustainable business, whether the MAS is a net positive becomes a question mark. I have not seen much supporting data to suggest that the MAS is a net positive if we compare exclusive direct vs exclusive MAS over a long period of time.

Anecdotally, from the data I have on hand (conversations with customers and friends), almost no one discovered their Mac apps from the MAS (there's some bias in my sample, of course). If they needed the software, they would have bought it - whether it's outside or not doesn't matter. If you need a tool for your job (the type of software I'm interesting in making), you're not going pass on it just cause you have to enter your credit card. For other types of software, the more disposable ones, convenience plays a much bigger role.

And most importantly of all, it will all depend on the particular type of software that you're selling. In my experience, the MAS works great for type of software that's mostly consumable - cheap, disposable, no long term plan to keep it updated. For other types, where you plan to run a sustainable business over many years - I'm not convinced.

While you'll probably do less units selling directly, you'll be getting a significantly higher proportion of the sale price. It's important to consider all aspects, not just raw revenue over a short period of time and make a decision from there - for some apps, the MAS would be the right way, for others - not so much. Now, deciding which way to go is a much, much harder question and I'm afraid there's no easy way to come up with a definitive answer.




This is a critical flaw in Apple's handling of both app stores, IMO. The rules of the app store incentivize simple, one-off apps with minimal functionality. As a distribution mechanism it offers a lot of benefits for users but unless they take some relatively easy steps to make it a better place for serious developers those benefits will be moot.

Their handling of iOS and Mac apps seems indifferent at best and downright incompetent at best. In any case I've left their proprietary ghetto and gone back to coding for the web.




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