The current implementation leads to a lot of garbage since you are allocating several typed arrays per tick for each tween.
Also looks like gimbal lock and Euler interpolation could be a problem for some 3D rotations. I guess fixing that would lead to extra complexity.
The current implementation leads to a lot of garbage since you are allocating several typed arrays per tick for each tween.
Also looks like gimbal lock and Euler interpolation could be a problem for some 3D rotations. I guess fixing that would lead to extra complexity.