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I honestly think they just couldn't make the pc fast enough to be able To handle VR. I bought a top of the line pc and video card for my dk2 and I still can't play half of the games because of judder. (Most dk2'rs will pretend this issue doesn't exist.)

There's probably just too much legacy technology on the pc to make it work plus all the latency of driving the display. A self contained mobile solution that can be qa'd at the factory may be the only way to go.




The problem with using a PC is the wire running from a desktop brick to your blinded head. One immersive "jump" motion you're painfully reminded that reality still exists.

We've reached the amazing time when a serious VR-capable computer is, screen included, a half-inch thick and wide enough to cover your field of view. Just strap it and some thin optics to your face, and you don't have to worry about yanking your computer off your desk.

Yeah, been there done that. Having to constantly remember the wire does detract from the experience.


The Oculus software and hardware will improve this situation in the upcoming months. Source: I work at Oculus.


Well, I bought a top of the line PC and GPU (GTX 980 and an Intel i7) and I don't get any judder at all. I'm not imagining it. How do you have you yours set up?


See my other reply, https://news.ycombinator.com/item?id=8839174

I wonder if the 980 would make that much of a difference, or if the i7 is that different. You'd think CPU wouldn't matter so much, and I did get high speed memory.


I would just install VR-Linux OS specially built for VR on PCs. Its fully real-time, that means zero frame-drops and no judder! Only problem is that it doesn't exist yet :(


That sounds very plausible to me.

Makes me wonder what it would take to graft the positional tracking from the DK2 onto something like Samsung Gear.


What are the specs of your PC?


It's a Dell Precision T3500 Workstation Xeon Quad Core processor 2.66GHz 64 Bit; Intel Xeon Quad Core (x5550) 2.66GHz; 12GB Memory with Windows 7.

I got a GTX 970 for graphics. (Which is so big it won't let me close the case BTW)


In most cases the blame can probably go to the games and not the platform.




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