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You can access OpenGL, but the full Android framework isn't directly exposed. It's similar to developing in C++ using the Android NDK.

From the documentation (https://godoc.org/golang.org/x/mobile/app):

  An app can be written entirely in Go. This results in a significantly
  simpler programming environment (and eventually, portability to iOS),
  however only a very restricted set of Android APIs are available.
  
  The provided interfaces are focused on games. It is expected that the
  app will draw to the entire screen (via OpenGL, see the go.mobile/gl
  package), and that none of the platform's screen management
  infrastructure is exposed. On Android, this means a native app is
  equivalent to a single Activity (in particular a NativeActivity) and on
  iOS, a single UIWindow. Touch events will be accessible via this
  package. When Android support is out of preview, all APIs supported by
  the Android NDK will be exposed via a Go package.
Alternatively, you could write your UI code in Java and call into a Go shared library via JNI methods, if you aren't worried about graphics and just need code portability. Again, this is similar to working in the NDK.



Thanks for the link. I just read about it. So probably it's not a substitute for Java (yet) right? I guess it's kind of a replacement of C++ for multi-platform games development.




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