Pay-to-win is also usually an artifact of gameplay that isn't fun, but requires long stretches of time (ie 'the grind') to complete. Considering the video and the fact that your minions carry on their instructions even when you are logged out, I'm not sure there is a traditional grind component in play here?
Also, people are assuming a black market of scripts will develop just as it does for gear, etc. gear is different because the frequency table is fixed -- therefore the competitive landscape is fixed. When everyone can have 'nukes' the winning strategy is no longer 'nukes', it's who can sneak through defenses and disable the nukes, or confuse them.
Kauffman calls this constant evolution into the 'adjacent possible' -- and if Screeps even half delivers that kind of depth, there won't be a stable end state to the game where everyone has one master script. Changing environments necessitate changing response. You are part of the environment. Feedback and permutation!! Yes!!!
Also, people are assuming a black market of scripts will develop just as it does for gear, etc. gear is different because the frequency table is fixed -- therefore the competitive landscape is fixed. When everyone can have 'nukes' the winning strategy is no longer 'nukes', it's who can sneak through defenses and disable the nukes, or confuse them.
Kauffman calls this constant evolution into the 'adjacent possible' -- and if Screeps even half delivers that kind of depth, there won't be a stable end state to the game where everyone has one master script. Changing environments necessitate changing response. You are part of the environment. Feedback and permutation!! Yes!!!