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why wrong? 1.)correlation does NOT imply causation 2.)psychology of FEAR mode can strike ANY chess player 3.)the computer at that time will lose because it does NOT understand the art of deception and 'feints.' 4.)IBM Deep Blue is moving to poker, which is a MUCH better test.

5.)observations are NOT double blind.

6.)highly useful IMHO (at least for me as a child) is to IMAGINE the opponent is 'genius' and then 'stupid.' Simple thought experiment. Even the dog with low IQ is able to predict the owner's moves.

7.)It's obvious that even basic 'stupidity' is mentioned on HN, the verge and even the Nate Silver book. Why?

8.)time or tempo is important and more so with high level champions. So, 'losing tempo' by 'computer error' or 'harmless rook move' is BAD.

9.)Obviously, it is far worse for a HUMAN PLAYER, since it means that the opponent has lost its train of thought. For Deep Blue it means BAD CODING.

note: based on similarities to my experience as child chess champion.

PS. the definitie book still NEEDS TO BE WRITTEN, including some open sourcing of code.

PPS. generally the only suggestion I can make to improving chess ability is YOGA or relaxation techniques. Why?

the key problem IMHO is stress cause by 'context switching' between frames depending upon 'models.' i.e. model of attack or 'strategic attack' or 'feint attack', etc.

the key question is: the computer does NOT switch between modes but has one global mode, IMHO. as a comparison to human player.




addendum martial arts >> kung fu >> styles >> drunken style or erratic movements. information theory >> low Signal to Noise >> SNR or lesson learn - don't make your goal and intention too obvious to the enemy. philosophy >> Art of War Strategy by Sun-Tze >> insert quote here math >> sequential game >> algorithms >> meta and hyper heuristics




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