There was something about the old space quest games that was really creepy, somehow the lack of fidelity in graphics really intensified the alienness.. Or it could just be nostalgia.
I find it fascinating that the second picture down (rainy diner scene) has a mobile device in it with a strobing screen. His other works have CRT displays that, when filmed, do tend to strobe according to their refresh rate. LCD screens, however, do not. That makes this a neat example of visual language being used to imply function, even when that function doesn't match the object being represented.
Yep. Pixel art guys don't clearly understand that all png, gif and jpg and countless other bitmap images are all pixel based. I'm just saying this ad guy who used to program games in 90s. It's just low resolution art with possibly restricted palette. These images did not use ega or vga palette. And of course dithering is basic stuff. Notice real cga colors in this wonderful game.
http://www.google.com/imgres?imgurl=http%3A%2F%2Fimg3.wikia....