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John Carmack said the controller is the missing link. For those who have been developing / testing DK1 or DK2, I wonder what are you thoughts on existing controllers that you've been using? What are they lacking, and what would be nice to have in a controller for VR (or AR)?



A linux SDK, or open source "runtime" is the sorest missing link.


Any type of pointer to start with. The first thing you notice (and do) in the demo scene is try and reach out and touch something.


But isn't a pointer already provided by controllers like those made by Sixense already?




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