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Seeing that I spend most of my day staring at pixels (squares), I always find this hexagonal art remarkably amazing.

I know that back in the day using squares was the easiest way how to represent images on the screen, but could the exact same thing be done with hexagons nowadays?




Indexing with hex pixels gets... fun.

You can represent it as row / columns with every second row or column offset, but then straight vertical / horizontal lines turn jagged.


Even moreso, image operations get more fun. Most image filters (and other transforms) assume a regular square grid because the math works out really well (axes are orthogonal and same scale). Any deviations from these assumptions make the math more convoluted. (Pun intended.)


here's a really good collection of hex grid links:

http://www-cs-students.stanford.edu/~amitp/gameprog.html#hex


A search for "hexagonal pixel" has lot of relevant and interesting results: https://www.google.hu/search?q=hexagonal+pixel


Do you mean making a screen with hexagonal pixels? That would be really cool, and I think it would just be a matter of changing the shape of the electrodes and crystals (for an LCD).




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