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The other advantage a computer (probably?) has over a human, is the analysis of probabilities of words being available given whats known about the word play of the opponent given their current (unknown) tiles, and tiles already played.

That is, I suspect it's possible, but difficult for a human player to surmise the probability of tiles hidden in an opponents pieces based on the words they've recently played (or not played) - but being able to do so, based on a count of which tiles have already been played and are visible on the table, is probably more challenging - but straightforward for a computer.

Are the games that players have played publicly available? While I presume that players at this level have memorized all 270K or so words, they might have tendencies to favor some words versus others, in particular scenarios - that's another advantage that a computer would have - adjusting it's play based on a players history.




>That is, I suspect it's possible, but difficult for a human player to surmise the probability of tiles hidden in an opponents pieces based on the words they've recently played (or not played) - but being able to do so, based on a count of which tiles have already been played and are visible on the table, is probably more challenging - but straightforward for a computer.

I have played a very small amount of competitive Scrabble and a few of my friends are playing in the National tournament that this article references. What you describe is utterly standard by even mediocre tournament players.

Tournament Scrabble players do a lot more than memorize good lists of 2s and 3s. It is truly impressive how deep the game can be.




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