Microsoft is supposedly consolidating their Windows versions, including desktop and mobile. Too bad they didn't support Qt on mobile from the beginning, as it could have seeded their ecosystem.
It's a shame that Digia pricing has no elasticity for the large pool of indie mobile developers. It's either LGPL for zero revenue or $$$ for a paid license. Within that large price gap are products which perform "cloud compilation" that require handing over your IP to a 3rd-party. MoSync had a good open-source run with their LLVM toolchain, but didn't reach stability.
If a Qt-native mobile OS had been successful (e.g. Meego pre-Elop), the picture would be different today. Engineering feats have brought Qt to Android and iOS, but it's not the same as being a first-class business citizen of the platform.
Engineering feats have brought Qt to Android and iOS, but it's not the same as being a first-class business citizen of the platform.
Very true. At one point I was considering a Qt application on top of Android to let some legacy products continue to run on a modern platform. Until I saw that Digia was pretty much asking for a full Qt license royalty on that platform. At that point it became "screw this, I can just contract a Java developer to port it and it will come out WAY cheaper".