Does anyone have data on how big fonts have to be, to be legible on a DK2? Ie, if you embed a terminal in a virtual world, and give it about 30 degrees of horizontal space, how many characters will that fit?
It's a 90 degree FOV, Each eye gets half of 1920, then divided by 3 (30°/90°), you'll get 1920/(3*2) = at least 320 horizontal pixels to work with. There are more pixels in the center due to how the distortion works, so in practice a little more than 320.
(edit: actually, if I recall, the 90° FOV on DK2 is actually a diagonal FOV, so you are looking at a ~78° horizontal FOV)
Sounds pretty encouraging. I hope Facebook's financial backing can turn this into a mass market product in a few years. Also interesting that the development kits cost only $350. I wonder if that could drop lower with a bigger production, or if the economy of scale benefits have already been reaped via 3rd party hardware producers.
Well, it's entirely possible - probable, even - that Oculus are selling the DK2 at a loss right now (which isn't unheard of at all for development hardware.
I doubt they're taking a loss, and I'd be surprised if they're not making a decent profit. What are the components? A 1080p cell phone screen, some cabling, custom plastic enclosure and straps, an IR webcam, and the PCB+components. That's not much, cost wise.
I think this very much oversimplifies the costs. From a hardware standpoint this is probably mostly correct, but the problem is the sheer amount of research and talent behind it is not remotely inexpensive. I recall Carmack saying, about a year after he joined Oculus, that he thought getting the latency down would be straightforward (sorry - I can't find a source), but it turned out to be a much harder problem than he expected. And, when Carmack is stuck, I cannot but believe there are intricacies that I could not hope to understand at play. The fact that they have been unable to ship a consumer version after all this time, I think, corroborates that this is a much more difficult problem than just throwing some hardware together and calling it a day.
I think it might have been EVE Valkyrie. Although Star Citizen has got to look pretty amazing in the DK2 - Has anyone tried it? I only have the DK1 to play with, unfortunately.
They're actually hoping the consumer version will be higher resolution still. I think they're trying to hit 2K (2560×1440) along with the new round of smartphones.