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I had concentrated on graphics when I studied computer science in college. That was 10 years ago and shaders weren't in common usage. To this day, I can still derive a rotation matrix from basic principles.

Yet learning GLSL has been surprisingly difficult. Either the resources available are the Khronos Group's shitty documentation, or tutorials of a different yet equal shittiness that go no further than spinning cubes.

So this sounds freaking amazing. Sign me up.




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