I had concentrated on graphics when I studied computer science in college. That was 10 years ago and shaders weren't in common usage. To this day, I can still derive a rotation matrix from basic principles.
Yet learning GLSL has been surprisingly difficult. Either the resources available are the Khronos Group's shitty documentation, or tutorials of a different yet equal shittiness that go no further than spinning cubes.
Yet learning GLSL has been surprisingly difficult. Either the resources available are the Khronos Group's shitty documentation, or tutorials of a different yet equal shittiness that go no further than spinning cubes.
So this sounds freaking amazing. Sign me up.