"more role-play focused" is an odd way to describe it. 4e had well-designed, precise, and rich tactical combat rules. It was also as role-playing friendly as any previous edition of D&D (which unfortunately isn't saying much). I had much better role-playing experiences with 4e than I ever did with 3.5 or earlier.
The basic rules they recently published for D&D 5 read a lot like the 3.x rules, to the point that I was referring back to the 3.5 Player's Handbook to see the differences in some areas.