It's a space-based strategy game that has a lot of diplomatic elements, and the thing we really like is everything about it is completely deterministic, other than one researchable ability that gives you research points in a random field every turn.
Anyway, the default one turn per day is fantastic, and the game "ticks" once per hour, meaning it can take between a few hours and a couple of days for your fleets to transit between stars. It's a great pace for checking in a few times a day, and the game has calculators to help with timing coordinated attacks.
Finally, and I think this is key, do not enable formal alliances. They allow allies to share vision and they require a 24 hour notice to break the alliance, which takes all the fun out of it :)
http://triton.ironhelmet.com/
It's a space-based strategy game that has a lot of diplomatic elements, and the thing we really like is everything about it is completely deterministic, other than one researchable ability that gives you research points in a random field every turn.
Anyway, the default one turn per day is fantastic, and the game "ticks" once per hour, meaning it can take between a few hours and a couple of days for your fleets to transit between stars. It's a great pace for checking in a few times a day, and the game has calculators to help with timing coordinated attacks.
Finally, and I think this is key, do not enable formal alliances. They allow allies to share vision and they require a 24 hour notice to break the alliance, which takes all the fun out of it :)