Hacker News new | past | comments | ask | show | jobs | submit login

>the series as a whole has always leaned more towards a arcadey/tactical style than a simulation/strategy style.

It's interesting that you say that, because I think the biggest achievement of UT to date is the Onslaught mode, which fluidly mixed strategic and tactical, vehicular and on-foot gameplay. And as onslaught showed (on some maps - not all), you don't have to sacrifice speed or pace of close-in combat to enable strategic gameplay of CTF/ONS type.




It's too bad they ruined the ONS mode in UT3 with the overcomplicated warfare mode. ONS didn't need switches and that ball thing and whatnot.


Yeah, onslaught isn't something I see talked about much anywhere else and was loads of fun.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: