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A random thought on this - would topology encompass, say, better ways to unwrap 3D models / project textures onto said models? If so, various 3D / gamedev people might be interested in talking to you...



I don't know! Systems where there are rigid notions of angle, distance and position are generally thought to be geometric, not topological. However, often a topological viewpoint can be useful even in solving geometric problems, e.g. circuit autorouting. What are the outstanding problems in unwrapping 3d models (I have no idea what that is) / texture projection?


cottonseed -- do you have a dummy email address at which I can contact you? I work for a startup that leverages topology for data analysis, and we are hiring.


My email is in my profile.


Sent you an email!




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