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userbinator
on April 5, 2014
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2048 implemented in 487 bytes of C
I haven't tried it, but a game of this complexity looks like it could be implemented in roughly the same number of bytes of binary, meaning it fits in a bootsector...
Coincidentally, a sector on optical media is typically 2048 bytes.
akira2501
on April 5, 2014
[–]
ISO 9660 is 2352 bytes, actually. The logical size is 2048 bytes, but the other bytes are needed for error correction and other headers.
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Coincidentally, a sector on optical media is typically 2048 bytes.