Hacker News new | past | comments | ask | show | jobs | submit login

I haven't tried it, but a game of this complexity looks like it could be implemented in roughly the same number of bytes of binary, meaning it fits in a bootsector...

Coincidentally, a sector on optical media is typically 2048 bytes.




ISO 9660 is 2352 bytes, actually. The logical size is 2048 bytes, but the other bytes are needed for error correction and other headers.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: