> So WebSockets (TCP) isn't good enough for real-time (twitch) games?
Depending on your definition of real-time, no, WebSockets probably isn't good enough. In the near future, WebRTC and other future standards may bring some kind of low latency networking to the browser.
It still may be used for different kinds of games, though.
Depending on your definition of real-time, no, WebSockets probably isn't good enough. In the near future, WebRTC and other future standards may bring some kind of low latency networking to the browser.
It still may be used for different kinds of games, though.